Post by Anti on Oct 21, 2017 23:49:32 GMT
MOOGLE SHOP
OVERVIEW
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"K-kupo! You want to make sure you have spells and abilities before you go into battle, so look over my wares!"Buy anything at level one will cost you 250 munny. Upgrading it to level two will cost it an additional 500 munny. Level three will cost an additional 750 munny, and level four is an additional 1000 munny.
"I offer refunds, but I'll only give you half of what you paid, kupo!"
LIST OF MAGIC
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- Aero: Whips the target up in the air and slams them down to cause damage. The strength of the wind increases as the spell is leveled up.
- Blizzard: Several icicles are fired out, stabbing at the targeting and potentially freezing them. The number of icicles and the size of them increases as the spell is leveled.
- Cure: 25% of the target's health is healed. An additional 25% is added with each level of this spell.
- Dark: The target is blinded and minor damage is done as well. Blinding lasts longer as well as more intense damage.
- Fire: A ring of fire circles the caster, burning targets around them. The circle grows in size and intensity as the spell is leveled.
- Gravity: The target is dragged down to the ground and a quarter of their life is cut off. This amount is increased by an additional 10% with each level.
- Holy: Three orbs of lights circle the caster before shooting towards their target. The size of the orbs, and the power behind them, increases with each level.
- Lightning: A single stream of electric energy shoots down from the sky towards the caster's target. This can be blocked by the target standing beneath something. The number of streams increases with each level.
- Poison: The target is inflicted with negative status effects. With each level, the number of effects increases. They are: Poison (slow drain of life every turn), Dizziness/Confusion, Silence, and then Sleep. Inflictions are the only stat that undergo a dice roll to see if they are inflicted, and they wear off after the number of level the spell is.
- Protect: Magic and physical attacks are lessened. The effect lasts for the one plus the level the spell is.
- Stone: Rocky protrusions are ripped from the ground and stab at the target. The number of protrusions, and the size, increase with each level of the spell.
- Water: Water whips at the target and can be used to try to suffocate it. The size of the water blob increases with each level of the spell.
- Zero Gravity: The target is lifted into the air before being slammed to the ground. The height they are lifted to increases with each level of the spell.
LIST OF ABILITIES
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- Ars Arcanum: A blinding flurry of multiple attacks. This ability is only available at level four.
- Aura: Multi-rush the enemy, then drive your weapon into the ground to make a shockwave. This ability starts off at level three and can be leveled up once more to add an elemental flare to it.
- Dive: Create a shockwave around your character. This ability can start at level one and, at level two, can gain at elemental addition to it.
- Edge: Three strong attacks. Upgrading it increases the power of the attacks. At level three, an elemental flair can be added.
- Guard: Guard against an attack. This can be set as a passive ability during a user's turn and can be used to protect another from an attack starting at level two. At level three, an elemental flair can be added to it. At level four, damage can be countered.
- Splicer: Stop an enemy in its tracks, then warmp around as you pummel it. This ability is only available at level 3. At level 4, an elemental twist can be added to it.
- Strike Raid: Throw your keyblade (or sword) for long-distance damage! Upgrade it for further range. At level three, an element can be added.
- Surge: Charge your enemy. Upgrade it for more knockback damage. At level three, elemental damage can be added.
PURCHASING
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"You want to make a purchase? Kupo! Please fill out the form below then and allow at least 24 hours for your order to be filled!"[b]Ability or Spell Name:[/b]
[b]Level:[/b]
[b]Cost:[/b]
[b]Description:[/b]
[b]Cooldown:[/b]